2015-04-21T23:56:39+00:00April 21st, 2015|Tags: , , , , , |

We play Mario Party and Mario Kart as a family. I play Disney Infinity and Skylanders with my kids. My wife and I have both spent time playing Minecraft. We do not limit “screen time” in our house. What’s more important to me is what is on the screen not just how long they have been looking at it. If Gabe is playing Project Spark on the weekend and building his own game then I have no problem with him doing that for hours. If my little one Noah wants to play ABC Mouse he can do that as long as he wants. Does Gabe just want to sit and play Clash of Clans by himself all afternoon? That I’m probably gonna stop after 30 minutes or so. Is he playing it with five of his friends though and they »

2014-06-30T15:36:33+00:00June 30th, 2014|Tags: , , , |

In two years, we’ll be stewing in the kind of cybernetic morass William Gibson would have written about ironically to make a point about global capitalism.

Tycho Brahe (@TychoBrahe)

2018-03-27T08:46:15+00:00April 7th, 2014|Tags: , |

fastcodesign:

This Xbox Controller Can Sense Your Boredom, Make A Game More Violent

Heart rate, temperature, respiration, and perspiration: These are our autonomous functions—our core physiological processes—that signal stress or arousal and can betray our otherwise cool exteriors. Stanford researcherGregory Kovacs is reading these signals through a modified Xbox game controller. By adding a new, sensor-laden back plate, he can measure heart rate, blood flow, rate and depth of breath, and how hard and fast the user shakes the controller.

In response to these measurements, Kovacs has designed a game that can maximize excitement by adding more stimulus (like bad guys or explosions) whenever a gamer’s heart rate drops. Or it could do the reverse, ramping down the zombie factor for someone who wants to take it easy (but insists on playing zombie games to do so).

all sensors all »

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